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- In a message dated 96-02-22 23:54:36 EST, you write:
-
- >> adjacent polygons have parallel normals ? Maybe there is some other way
- to
- >> do this that I haven't thought of. I welcome your thoughts on this....
- >>
- >> p.s. I have a CAD model of approximately 130k triangles and want to
- >> decimate this down to as few as possible. Every square patch is broken
- >into
- >> at least 2 adjacent triangles and cylinder caps are usually at least 12
- >> polygons.
- >
- >I believe if you use LightWave Modeler's MERGE function that will make
- >all polys adjacent with parallel normals 1 poly.
- >
- >Ralph Ocampo
- >
- >
-
- Ahh, but if they do not share the same end points this will not work. What
- he needs is a program that checks for coliear polygons, splits them, and
- deletes one of the colinear sections. We have such a program, but I'm afraid
- its propriatary, and I can't give it away :(..
-
-